Motion
Procedural Animations
@animotion/core
is great for animating code, and layouts while @animotion/motion
is useful if you want to animate any value over time.
You can create a tween
for a value that changes over time:
- Animate the value using the
to
method - Use the
await
keyword to start the animation - Chain multiple
to
methods together
<script>
import { Presentation, Slide, Action } from '@animotion/core'
import { tween } from '@animotion/motion'
let cx = tween(0)
async function animate() {
await cx.to(600).to(0, { delay: 300 })
}
</script>
<Presentation>
<Slide>
<svg width="800" height="200" viewBox="-100 0 800 200">
<circle cx={$cx} cy={100} r={100} fill="#00ffff" />
<text
x={$cx}
y={100}
font-family="JetBrains Mono"
font-size="48px"
text-anchor="middle"
dominant-baseline="middle"
>
{$cx.toFixed(0)}
</text>
</svg>
<Action do={animate} />
</Slide>
</Presentation>
You can animate any value, including CSS properties using the style
attribute, or Svelte’s style:
directive.
<script>
import { Presentation, Slide, Action } from '@animotion/core'
import { tween } from '@animotion/motion'
let text = tween(1)
async function animate() {
await text.to(3).to(1)
}
</script>
<Presentation>
<Slide>
<!-- Using the style attribute -->
<p style="scale: {$text}">Motion</p>
<!-- Svelte directive -->
<p style:scale={$text}>Motion</p>
<Action do={animate} />
</Slide>
</Presentation>
Tween multiple values
A tween
can be a single value, or an object which can interpolate between strings, objects, and arrays. You can also pass options which includes duration
, delay
, and easing
:
<script>
import { Presentation, Slide, Action } from '@animotion/core'
import { tween } from '@animotion/motion'
const circle = tween(
{ x: 0, y: 100, r: 100, fill: '#00ffff' },
{ duration: 1500 }
)
async function animate() {
await circle
.to({ x: 600, fill: '#ffff00' }, { delay: 300 })
.to({ x: 0, fill: '#00ffff' })
}
</script>
<Presentation>
<Slide>
<svg viewBox="-100 0 800 200">
<circle
cx={$circle.x}
cy={$circle.y}
r={$circle.r}
fill={$circle.fill}
/>
</svg>
<Action do={animate} />
</Slide>
</Presentation>
Combine animations
You can animate different tweens at the same using the all
method:
<script>
import { Presentation, Slide, Action } from '@animotion/core'
import { tween, all } from '@animotion/motion'
let circle = tween({ x: 0, y: 100, r: 100, fill: '#00ffff' })
let text = tween({ count: 0 })
async function animate() {
all(
circle
.to({ x: 600, fill: '#ffff00' })
.to({ x: 0, fill: '#00ffff' }),
text
.to({ count: 600 })
.to({ count: 0 })
)
}
</script>
<Presentation>
<Slide>
<svg width="800" height="200" viewBox="-100 0 800 200">
<circle
cx={$circle.x}
cy={$circle.y}
r={$circle.r}
fill={$circle.fill}
/>
<text
x={$circle.x}
y={$circle.y}
font-family="JetBrains Mono"
font-size={$circle.r * 0.4}
text-anchor="middle"
dominant-baseline="middle"
>
{$text.count.toFixed(0)}
</text>
</svg>
<Action do={animate} />
</Slide>
</Presentation>
Sound Effects
Besides playing animations you can play mp3
sounds using the sfx
method.
After you place your sounds in the static
folder at the root of your project, they
become available from the root /
of your site:
<script>
import { Presentation, Slide } from '@animotion/core'
import { tween } from '@animotion/motion'
let circle = tween({ x: 0 })
async function animate() {
await circle
.sfx('/sfx/transition')
.to({ x: 400 })
}
</script>
<Presentation>
<Slide in={animate}>
<svg viewBox="0 0 400 400">
<circle cx={$circle.x} cy={200} r={100} fill="#00ffff" />
</svg>
</Slide>
</Presentation>
Reset
If you mess up your delivery, instead of reloading the slide to reset the state of your animation,
use the reset
method on the tween
to reset the animation back to its initial state.
<script>
import { Presentation, Slide } from '@animotion/core'
import { tween } from '@animotion/motion'
let value = tween(0)
</script>
<Presentation>
<Slide out={() => value.reset()}>
<!-- ... -->
</Slide>
</Presentation>